//=============================================================================
// FusionGatlingPickup.
//=============================================================================
class FusionGatlingPickup extends UTWeaponPickup;

static function StaticPrecache(LevelInfo L)
{
    L.AddPrecacheMaterial(Material'TFMedia.FusionGatlingCombiner1');
    L.AddPrecacheMaterial(Material'TFMedia.FusionFlare');
	L.AddPrecacheStaticMesh(StaticMesh'WeaponStaticMesh.RocketLauncherPickup');
}

simulated function UpdatePrecacheMaterials()
{
    Level.AddPrecacheMaterial(Material'TFMedia.FusionGatlingCombiner1');
    Level.AddPrecacheMaterial(Material'TFMedia.FusionFlare');

	super.UpdatePrecacheMaterials();
}

simulated function UpdatePrecacheStaticMeshes()
{
	Super.UpdatePrecacheStaticMeshes();
}

defaultproperties
{
     MaxDesireability=0.780000
     InventoryType=Class'Taskforces.TFFusionGatling'
     PickupMessage="You got the Fusion-Gatling Gun."
     PickupSound=Sound'PickupSounds.RocketLauncherPickup'
     PickupForce="RocketLauncherPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
     DrawScale=0.500000
     Skins(0)=Combiner'TFMedia.Fusion.FusionGatlingCombiner1'
}
